18 April 2010

Manager's Headache: Injuries

Injuries prove to be really important when you just forgot about them. Since the injury system in FML changed to the current one, from number of hours/days to number of matches, things became a little more complicated. That's because, you can't just wait 2 days and not play any league games whilst your player is getting fit, as injuries only count in major matches. 

Imagine yourself signing in happy, for the first time that day, going to your Squad page, and seeing that red cross on the left of your Superstar's name :O. Then, you click on him, and you get:
OMG! Indeed... I'm sorry mate - he's out for the rest of the season. Damn, what can I do? Don't let it happen again!

Understanding injuries in FML
Right, every player on the game has a hidden attribute called Injury Proneness. This determines the likehood of a player getting injured. It's one of the things that matter, but it can be fixed as you will find out in the next lines, so don't take it too dramatically; I personally think that the attribute can change during a game.

Aggression, Bravery and Natural Fitness are key factors in the probability equation of a player getting injured:

Aggression: This reflects a player’s attitude in terms of playing mentality but is not necessarily a dirtiness indicator. A more aggressive player will look to involve himself in every incident and get stuck in, perhaps at the expense of a yellow card or two. A less aggressive player may shy away from situations and merely drop into his comfort zone.
Bravery: How committed and indeed, brave, a player is. Braver players will risk injury more in situations a lesser-minded player may shy away from. They’ll go in where it hurts and lay it on the line for the team.
Natural Fitness: How fit a player is as standard – his base level of fitness. It affects how many games he is likely to be able to perform to peak physical fitness in before becoming noticeably tired and susceptible to injury.

Physiotherapy skills
Clicking on the main skill you get: Each level of this skill grants a Reduction to both the likelihood of a player becoming injured and the injury length:

Level 1 : 5.00% Reduction
Level 2 : 10.00% Reduction
Level 3 : 15.00% Reduction
Level 4 : 25.00% Reduction
Level 5 : 50.00% Reduction


So, by learning these physio skills you make your team less susceptible to injuries. However, regarding the reduction of a player's injury length, don't think that by learning all the skills you become imune to injuries, just because you're having 100% reduction displayed. Why not? Well... the differant types of injuries are coded to have a certain range - eg. a Broken Leg, between 15 and 35 games. By having 100% reduction, you will have the player out for the minimum, wich in this case is 15 games.

Also, dont forget that the activity rating for your senior/youth team has a value from 1 to 5. If you have a low value it will increase your chances of being hit by an injury. To keep a steady 5, make sure your team plays 5-10 games/day. And another trick here, for eg. you play 5-6 games daily, but today you played 12, having more time off (only major games count as only there a player can get injured for an amount of games). Your team will be more susceptible to injuries in these extra games because they arent used to playing as many, so try to keep a close range of games/day.

1 comment:

  1. good article, but that picture reopens old wounds... :(

    ReplyDelete